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I've been reading this manga for like 5 years and it really gave me a lot, so I recommend it and I hope And then the charming Asahi - perfect villain imo. I'm not that fond of the boss of the Central arc since he doesn't really cook, but I can't say that I don't respect him as a character. Even the villains are great, Tsukasa Eishi is imo one of the best written characters (or antagonists?) in manga as a medium. There are a LOT of them mind you, so not everyone gets a lot of screen time, but I never felt that a character was wasted, they always achieved something important. Personally, it's a 10, but you need to read the Le Dessert special chapter.Īs I said the best thing about this manga are the interesting side characters. I don't like that they skipped some battles so I've been wondering whethet I have one problem: The ending is a bit rushed. Personally this manga is the absolute #1 one best thing I've ever read and invested myself into, so if you are wondering whether to read this - of course you should it's a god damn masterpiece. Some people aren't happy with the recent development but after almost 300 chapters of couse someone will drop it. However, the part where the manga REALLY shines, are characters. I see that the other reviews aren't that positive but don't mind if I do:Īrt is perfect. That said, I’m a sentimental fool who will give it a 6/10 regardless. Food Wars is a bastardization of all the effort that has led up to this point, from both the creators and the reader. What began as endearingly bombastic became much more of an irritant at anything once the curtains fell. Tosh is truly gifted as a manga artist, but the flat storyboarding leaves much to be desired. Just ask the Azami’s flaccid plot twist to instantly become a likable character to fit the plot. All those page turns and bubbling oddities were nothing more than a cover-up for the nothingness that remains hidden under platitudes, and that in and of itself is a travesty.Įmotional it is not. If no one else is to sympathize with the reader's plight, I will. Yes, this ending does exist, and no, it is not some trite fan fiction. Imagine stabbing Godzilla with a toothpick. Such a monstrosity is so egregious to the point where criticism is in of itself a completely benign endeavor. There are no ideas to be portrayed, no textures to be defined, and contentions that are unimaginably vast. One could not feasibly picture in their bulky weeb brain. It is dissonant in the workings of satisfying character/plot progression and conclusions in ways The ending is a slight on all that is good, kind, or right. I have no words - I mean how could I? Any effort would be a waste, and yet this intellectually fickle mind is doing it regardless. Yes, I invoked the conclusion to Fairy Tail, and no, I don’t think I’m being facetious. The last page hinted that Erina finally respects Soma's style of cooking.What was once a shining star in the overall mediocrity of Shonen Jump’s catalog finished its run worse than the likes of Death Note and Fairy Tail’s endings. Suddenly, she was reminded of Joichiro's cooking and she went on to finish Soma's dish. She was dumbfounded with his style, as no chef will try to use low caliber ingredients. However, it was too late as she was about to grab a bite.Īfter tasting Soma's dish, Erina had a foodgasm and Soma revealed another secret to his dish. The other tenants noted that they saw him buy some super cheap eggs the other day to keep in stock. She also felt insulted that she will taste his brand of cooking. As usual, she found a way to ridicule his cooking and she simply does not like his unorthodox way. Soma then urged Erina to go take a bite as it will taste a lot better when it is hot. Apparently, his secret is frozen eggs as he dipped it in Tempura batter then fried it and he used it as his centerpiece to his rice bowl. The other Polar Star Dorm students were mystified on how he was able to deep-fry an egg. Last chapter began with Soma's dish finally ready to be eaten by Erina. At least "DX11 emulation features" for importing might help that cause. And I hope so much that I am wrong about that. I still think high adoption for OpenGL from the large names on Windows is a pipe dream, but at least they are trying. Also props to NVidia for making drivers that support 4.5 so fast, hell they came out before this news post. Pretty impressive that they can release anything that resembles Mantel before Mantel is out of beta and goes to other GPU's (which let's face it, will not happen, so I guess it's not THAT impressive) and DX12. AMD is supporting the 3D interface with its ATI Catalyst OpenGL 4.0 preview driver, which. The Khronos Group today announced the immediate release of the OpenGL 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3.ĪMD Announces First to Support for OpenGL 4.0 - 12:01 PMĪMD has announced today that they are happy to be the first to fully support the recently released OpenGL 4.0. The Khronos Group today announced the immediate release of the OpenGL 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3. Khronos OpenGL 4.4 Specification - 05:59 PM These provide beta support for OpenGL 4.4 and GLSL 4.40ĭownload AMD Catalyst 13.x (13.150.100.1) OpenGL 4.3 Beta Driver - 08:32 AMĭownload AMD Catalyst 13.x (13.150.100.1) OpenGL 4.3 Beta Driver. This is the Beta driver that works with Windows 7 and 8. . You can download and try out the Beta GeForce 326.98 OpenGL 4.4 driver. This is a developper OpenGL Driver revision 326.98 Windows driver. DX11 emulation features – for easier porting of applications between OpenGL and Direct3D.ĭownload GeForce 326.98 OpenGL 4.4 driver - 12:30 PM OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems Flush Control – applications can control flushing of pending commands before context switching – enabling high-performance multithreaded applications -Robustness – providing a secure platform for applications such as WebGL browsers, including preventing a GPU reset affecting any other running applications Direct State Access (DSA) – object accessors enable state to be queried and modified without binding objects to contexts, for increased application and middleware efficiency and flexibility New functionality in the core OpenGL 4.5 specification includes: Khronos has an uphill struggle ahead, though: While AMD and Microsoft are focusing on their own specific implementations, OpenGL NG will be a cross-platform solution for all operating systems and hardware makers, just like the existing OpenGL specs. The idea, much like AMD's Mantle and DirectX 12, is to build an entirely new version of OpenGL that removes a lot of the abstraction, significantly reducing the overhead and inefficiencies when working at a low level with the bare metal GPU hardware. Next Generation OpenGL ( OpenGL NG), however, is a complete rebuild of the OpenGL API. OpenGL 4.5, except for some new Direct3D 11 emulation features for easier porting, is your fairly standard annual OpenGL update. At Siggraph 2014, the Khronos Group has announced both OpenGL 4.5 and, more excitingly, the Next Generation OpenGL Initiative. |
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